Week 8

Invader Zimm

We looked at the idea of screen space where the sound is diegetic and adds to fuller soundscape. This results in authenticating value.

Score and Emotion: 

We also looked that the idea of score and emotion. These are some points where non-diegetic music plays in the background for the film to set the mood of the scene. It serves emotional guide to the audience throughout the narrative and can cover up weak cinematography. It results in convincing atmosphere of time and place to identify the environment. There are montage scenes to build a sense of continuity. And this can provide a distraction to the audience to give an edge.

Day After Tomorrow

We watched several takes of “the day after tomorrow” focusing on just the score, just the foley sounds of the winds, just the foley sounds of the helicopter, just the dialogue and all. Here, we learnt the differences of each sound design breakdown. We learnt that all these details is what makes the movie alive. If one is not present, it will not make it alive.

Guardians of the Galaxy – Ending Scene

At the end of the scene at 2:10, there is a score gradually appearing slowly by slowly to show that the movie is going to end and going to the next scene. The song at the background gives such a heroic feel and also gives a good suture to flow to another scene. When Peter is about to read the letter that his mom gives, the score at the background gradually appear slowly by slowly, it gives a sad and soft tune to spice up the mood of the scene which is sad and feeling helpless. Unfortunately, due to the mixtape, the song transitioned to something very happy and exciting. A short sad scene to explain his relationship with his mom, and changed to him being a heroic man. The upbeat songs helps to encourage that heroic feeling.

Hunger Games

The score used in this dramatic scene is very loud, full of beats, and loud drum sounds and trumpets, and high pitched violins. If there is no score used, the foley sounds of the characters would be less dramatic and can give less emotions. In the beginning, when the alien appeared, the song started at the same time, giving the idea of syncrhresis, it also shocked the audience, suddenly appeared out of nowhere, the score helps to outweigh that sudden dramatic feel giving to the audience. The score itself gives such a rushing sound that helps to illustrate the idea of the characters being in a rushed. The use of score also helps to flow the scene to scene as there is no dialogues involved – probably there are some screaming but there are no conversation involving. Like what David Sonnenschein stated, “The choices made should be based on an analysis of the arcs and dramatic turning points of the characters and plot, consciously emphasizing, suggesting, or even contradicting what is occurring in the subtext of the script.”

At some parts of the scene, the score changes from scary then to heroic, for example at 1:58,  Finnick sacrifice himself to kill the alien and help out his friends, the score changes to something heroic. Afterwards when Peeta is about to get killed, the score gives a tingling and very fast paced sound to show something really close is about to happen – this gives the anticipation to the audience. The score that the scene  definitely helps create the overall scene to be dramatic and giving it a memorable death scene, it is worth watching for. When Finnick is about to die, the score became high pitched, then suddenly died down and comes to an end, the score becomes really slow. They want to emphasise on Finnick’s scream.  Overall the idea of score helps to entice the dramatic scene of Hunger Games.

References: 

https://www.youtube.com/watch?v=F-msXuUUxno

https://www.youtube.com/watch?v=zDcIaXalLzE

https://www.scribd.com/document/32903497/Sound-Design-sample-PDF

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